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Teaching
ED PARKER'S AMERICAN
KENPO KARATE

BELT REQUIREMENTS


Click on Color Below to Find Belt Requirements


 Yellow
  Orange
  Purple
  Blue
  Green
3rd
Brown
2nd
Brown
1st
Brown
1st
Black

 
Students are encouraged to study all literature pertaining to KENPO, especially Mr. Parker's Infinite Insights into Kenpo series.  Knowledge of history (past and present), philosophy, principles, concepts, theories, etc., in addition to physical ability, are all inclusive in determining whether a student passes a belt exam.
 
 

YELLOW BELT

KENPO CREED:

I come to you with only "Karate" - empty hands. I have no weapons; but should I be forced to defend myself, my  principles or my honor; should it be a matter of life or death, of right or wrong; then here are my weapons - "Karate" - my empty hands.
KENPO CREED & SAYINGS

DEFINITIONS:

"KENPO" Fist Law & "KARATE" Empty Hand

CLOCK PRINCIPLE: A directional reference used to aid students in selecting proper direction when attacked, retaliating, or working basics).

MATHEMATICAL AND GEOMETRIC SYMBOL CONCEPTS: Mathematical Symbols (3); Geometric Symbols (3).   Utilized in conjunction with the Clock Principle as frames of reference for the execution of motion.

COMPONENTS OF POWER: Rotation; Gravitational Marriage; Body Momentum.

ECONOMY OF MOTION & POINT OF ORIGIN:  Execution of strike / block directly from where it is at time of attack.  Choosing best available weapon for best available angle, to ensure reaching best available target in least amount of time, while still obtaining desired result:  Avoid WASTED MOTION.

THREE PHASE CONCEPT:  Kenpo techniques are taught with a three phase formula where the student is expected to learn the technique as written, then go on to experiment with the possibilities. The Three Phases are, in order, the following:

  • Ideal Phase - In the Ideal Phase the student learns the technique "by the book". This means the attack is specified, the defense is applied and the attackers reaction is known.
  • What-If Phase - In the What-If Phase the student(s) experiment with different possible scenarios for the attack and attackers reactions.  Thoroughly analyze probable variations to the model technique.
  • Formulation Phase - With the Formulation Phase the student tears apart the technique, explores its principles and develops alternate, spontaneous, reactions all with the aid the equation formula. Apply variable solutions to a free and changing environment.
  • DOUBLE FACTOR:  Entails utilizing dual movements to defend yourself.  These moves can incorporate any combination of blocks, parries, and checks.  It also refers to sophisticated moves, which are dually defensive and offensive.  Reverse Motion is an integral part of this concept.
    STANCES
    • Attention
    • Natural
    • Training Horse
    • Neutral Bow
    • Forward Bow
    • 45 degree Cat
    BLOCKS
    • Inward
    • Outward (Vertical)
    • Outward (Extended)
    • Upward
    • Downward
    • Downward horizontal forearm
    Step through blocks
    PUNCHES
    • Thrusting Horizontal
    • Snapping Horizontal
    • Thrusting Vertical
    • Snapping Vertical
    • Thrusting Uppercut
    • Snapping Uppercut
    Step Through Punches
    STRIKES
    • Inward hand sword
    • Outward hand sword
    • Inward horizontal elbow
    • Outward horizontal elbow
    • Inward overhead elbow
    • Obscure elbow
    • Back hammer fist
    • Outward horizontal back knuckle
    • Inward raking back knuckle
    FINGER TECHNIQUES
    • Inward overhead claw
    • 5 - finger pinch
    KICKS
    • Front snapping ball
    • Front snapping roundhouse
    • Side snapping knife edge
    • Back snapping  heel
    • Front knee
    Step through kicks
    FOOT MANEUVERS
    • Step through
    • Step drag
    • Drag step
    • Cover out
    FALLS
    • Rear (Stop)

     
    YELLOW BELT SELF DEFENSE TECHNIQUES
     
     1.    DELAYED SWORD - (Front right hand lapel grab)
     2.    ALTERNATING MACES - ( Front two hand push )
     3.    SWORD OF DESTRUCTION - ( Front left roundhouse punch )
     4.    DEFLECTING HAMMER - ( Front right thrust kick )
     5.    CAPTURED TWIGS - ( Rear high bear hug - arms pinned )
     6.    GRASP OF DEATH - ( Left flank right arm headlock )
     7.    CHECKING THE STORM - ( Front overhead club )
     8.    MACE OF AGGRESSION - ( Front two hand lapel grab pulling in )
     9.    ATTACKING MACE - ( Front right step through punch )
     10.  SWORD AND HAMMER - ( Right flank left hand shoulder grab )
     11.  INTELLECTUAL DEPARTURE - ( Front right snapping ball kick )
    .
  • Sword = Handsword   *   Mace = Fist    *   Storm = Club   *   Twig = Arm
  • NOTE: All self-defense techniques have been given names to simplify teaching.  Many of the names have symbolic meanings.  All techniques and basics should be done on the right and left sides (opposites) and when applicable, in reverse.
    FORMS & SETS
    BLOCKING SET # 1
    SHORT FORM # 1
    .

    FREESTYLE BASICS (LL & RR)

    1.  B1a 5.  B3a
    2.  B1b 6.  B3b
    3.  B2a 7.  B4a
    4.  B2b 8.  B4b
    SAYINGS

    (Return to Top of Page)

    ORANGE BELT

    Orange Belt Pledge:   I understand that I am but a beginner in a new and fascinating art which will direct me to greater obligations and responsibilities. To honor my obligations and responsibilities, I pledge to myself to serve my instructor, fellow students, and fellow man.
    ORANGE PLEDGE & SAYINGS

    ORANGE PATCH DESCRIPTIONS

    DEFINITIONS:

    3 POINTS OF VIEW:  Mine, the Opponent's, an Observer (Witness?)

    DIVISIONS OF THE BASICS:  Stances, Maneuvers, Blocks, Strikes, and Specialized Moves & Methods

    DIMENSIONAL ZONE THEORY: Height Dimensions (3), Width Dimensions (4), Depth Dimensions (7)

    ZONE OF OBSCURITY:  Areas of space outside the boundaries of our (or the opponent's) peripheral vision.  These zones are BLIND SPOTS from which action can originate, and be delivered unchecked.  Usually these involve calculated use of deceptive angles.

    EQUATION FORMULA:
    The Equation Formula for fighting was designed as a formula to allow fighters to build/design logical and practical fighting techniques. It states that for any base move (i.e. punch/kick) or group of moves (technique - i.e. Delayed Sword) one may modify their intention by:
            1.  Alter the target area, weapon, or both.
            2.  Prefix a strike or block with an off angle body positioning (i.e. step out of the way of the weapon!).
            3.  Suffix your strike with one or several more.
            4.  Rearrange the order of a technique. Instead of block-chop-punch change it to block-punch-chop (don't forget to block however).
            5.  Insert a move, perhaps simultaneously, such as a check of another weapon.
            6.  Delete a move to prevent unwanted injury to yourself, your opponent or to prevent unnecessary time spent engaging and less time
                  leaving!
            7.  Adjust the range or angle of the weapon.
            8.  Regulate your weapons speed or force and you may get a very different reaction.

    STANCES
    • Reverse Bow
    • Wide Kneel
    • Close Kneel
    BLOCKS
    • Inside Downward (palm down)
    • Inside Downward (palm up)
    PARRIES
    • Inward Parry
    • Outward Parry
    PUNCHES
    • Thrusting Horizontal - inverted
    • Snapping Horizontal - inverted
    Step Through Block Punch
    STRIKES
    • Thrusting heel palm
    • Upward elbow
    • Back elbow
    • Underhand reverse hammer fist
    FINGER TECHNIQUES
    • Horizontal finger thrust
    • Outward whip
    KICKS
    • Front snapping knife edge
    • Front thrusting stomp
    • Side  thrusting stomp
    • Back thrusting stomp
    • Side thrust kick
    • Spinning Back 
    Shuffle kicks (Drag / Kick)
    FOOT MANEUVERS
    • Switch (F-B   B-F   I-P)
    • Cover

     
    ORANGE BELT SELF DEFENSE TECHNIQUES
     
     1.    CLUTCHING FEATHERS - (Front left hair grab)
     2.    TRIGGERED SALUTE - ( Front right hand direct push )
     3.    DANCE OF DEATH - ( Front right reverse punch )
     4.    THRUSTING SALUTE - ( Front right step through kick )
     5.    GIFT OF DESTRUCTION - ( Front handshake )
     6.    LOCKING HORNS - ( Front headlock )
     7.    EVADING THE STORM - ( Front right step through overhead club )
     8.    LONE KIMONO - ( Front left hand lapel - palm up )
     9.    GLANCING SALUTE - ( Front right cross push )
     10.  FIVE SWORDS - ( Front right step through punch )
     11.  SCRAPING HOOF - ( Rear full nelson )
     12.  GRIP OF DEATH - ( Left flank right arm headlock )
     13.  REPEATING MACE - ( Front left hand push )
     14.  SHIELDING HAMMER - ( Front left step through roundhouse punch )
     15.  STRIKING SERPENT'S HEAD - ( Front bear hug - arms free )
     16.  CRASHING WINGS - ( Rear bear hug arms free )
    .
  • Feather = Hair   *   Gift = Handshake   *   Salute = Heel Palm, Push   *   Hoof = Heel of Foot  *   Wing = Elbow   *   Kimono = Lapel
  • NOTE: Orange Belt Basics require a double crossover cover out.
    FORMS & SETS
    KICKING SET # 1
    LONG FORM # 1
    SA KWAN ( Optional single ended staff set )
    .

    FREESTYLE TECHNIQUES ( LL & RR )

    1.   B1aH 5.   B3aH 9.    B1aHK 13.  B3aHK
    2.   B1bH 6.   B3bH 10.  B1bHK 14.  B3bHK
    3.   B2aH 7.   B4aH 11.  B2aHK 15.  B4aHK
    4.   B2bH 8.   B4bH 12.  B2bHK 16.  B4aHK
    B = Base move (hooking grab pulling down diagonally) 1 = in place stance change 4 = front crossover step out, with a step through 
    a = first variation 2 = push drag  K = front snap kick with front leg
    b = second variation 3 = front crossover step out H = Heel palm jab

     
    Coordination Exercises
    Leg Exercises
    1.   i - o
    2.  d - o
    3.  u - o
    4.  i - u
    5.  rr - rl  -ll - lr
    6.  innovate
    1. Slow motion - Positioning
    2. Slow motion - Kicking
    3. Fast motion - Kicking
    4. Fast motion - Vary levels
    5. Innovate

    SAYINGS

    PATCH DESCRIPTIONS
    THE SHAPE:  The top of the crest of the patch is curved conversely because like the roof of a chinese home it is to send evil back to where it came from, whenever it tried to descend.  This is also seen in TORI gates in Japan.
    THE TIGER:  Represents the earthly strength derived through the early stages of learning.  This is the stage where the individual is more impressed with his own physical prowess.
    THE CIRCLE: Is symbolic of several things.  It depicts life itself, as a continuous cycle, where there is no beginning or end.  So is it with the art of Kenpo.  It too is a cycle of unending and perpetual movement or motion.  Techniques follow a cycle, movements are part of a cycle.  Physical prowess, humility, and self-restraint are no more than components of a progressive learning cycle.  The circle is the base from which our alphabet stems.
    THE ORIENTAL WRITING: Is a reminder of the origin of our art, the Chinese.   It is in respect to them and not that we serve them.  The lettering to the right means Kenpo Karate, Law of the Fist and the Empty Hand; the art that we practice.
    THE "K":  Stands for Kenpo, the art that we practice.
    THE COLORS:  The white background is significant of the many beginners who form the base of the art.  The yellow or orange represents the first level of proficiency, the mechanical stage, the dangerous stage of learning when the student is more impressed with the physical, who like a freshman in college, thinks that he knows all the answers.



    (Return to Top of Page)

    PURPLE BELT

    Purple Belt Pledge: I hold the art of Kenpo sacred and freely take upon myself the obligation and responsibility that I shall never misuse my skill to hurt or make afraid. I shall fight only if forced to defend myself and shall be slow to anger,  loath to take offense, quick to forgive, and to forget personal affront.

    PURPLE PLEDGE & SAYINGS

    PURPLE PATCH DESCRIPTIONS

    DEFINITIONS:

    OPPOSITE AND REVERSE MOTION AND RETURNING MOTION:  Opposite Motion - The other side or mirror image of whatever motion was executed.  Reverse Motion - Motion returning on the same path of an initiated move.  Returning Motion – The weapon returns to the same point of origin, but by a different path than originally followed.   Opposite Motion - The other side or mirror image of whatever motion was executed.
    Reverse Motion - Motion returning on the same path of an initiated move.

    BLACK DOT / WHITE DOT FOCUS: Method of perception used in assessing opponents and the environment.unawareness.  To start, these diagrams below represent the ideas of both Black Dot Focus and also White Dot Focus.  Black Dot Focus is represented with the white background and the black dot in the center.  White Dot Focus, then is represented by the black background and the white dot in the center.

    The color white represents awareness, while the color black  represents the opposite, In Kenpo, one wants to be completely aware of the environment around them, while also trying to maximizes one's power.   Since the white represents awareness the Black Dot diagram shows that awareness surrounds the focal point, but there is still a point at which we are trying to stirke and harness our power.

    The White Dot diagram stresses that one is only concerned with the focal point and everything else that surrounds this focal point is not concidered.   Many hard, linear styles in the martial arts interpet this focus in their practice, but what they are forgetting about is the fact that the one they are hitting has the potential to also do harm onto them.

    Mr. Parker explains Black Dot Focus as, "Our concern is not only with maximizing power, but protection as well."
    (Encyclopedia of Kenpo by Ed Parker)

    QUADRANT ZONE THEORY:  Concept designed as a referent for defense and specific areas of the body that need to be protected rather than with those areas to be attacked.  Divides each of the zones of height, width, and depth into two areas.  A vertical imaginary rectangle is then superimposed over the height and width zones to create four quadrants (often referred to as gates.)  The quadrant is shoulder width and extends from the top of the eyes to just below the groin.  Then extend the rectangle away from you in space for an imaginary cubical shape with two intersecting planes forming a cross inside the 3-dimensional cube.

    ZONES OF SANCTUARY:  Dead areas of space where you can position yourself for protection.  Reference a circle within a square; the corners of the square are out-of-range from the middle of the circle.  Maneuvering to these areas limits the ability of an opponent to retaliate.

    VITAL TARGETS:  To include, but not limited to: Temple, eyes, throat, cervical vertebrae, side of neck, hyoid, clavicle, sternum, solar plexus, kidneys, spleen, liver, groin, & knees.
     
     

    BASICS:

    STANCES
    • One Leg  F/R
    • Cat (90 degree)
    • Front Twist
    • Rear Twist
    BLOCKS
    • Push down
    • Cross (upward)
    • Cross (downward)
    • Universal
    PARRIES
    • Inside downward
    • Outside downward
    PUNCHES
    • Roundhouse
    STRIKES
    • Inward horizontal forearm
    • Outward horizontal forearm
    • Inner diagonal wrist
    • Underhand heel palm
    • Inward horizontal heel palm
    • Upward lifting back knuckle
    • Downward elbow
    • Inward overhead elbow
    • Vertical thrusting back knuckle
    • Vertical snapping back knuckle
    FINGER TECHNIQUES
    • Vertical finger thrust
    • Upward thrust
    • Overhand whip
    KICKS
    • Front thrusting ball
    • Front thrusting roundhouse
    • Side  thrusting knife edge
    • Back thrusting heel
    • Thrusting sweep
    • 3 Way Kicks (F-S-R)
    • 3 Way Kicks to front
    FOOT MANEUVERS
    • Push drag
    • Front crossover
    • Rear crossover

     
    PURPLE BELT SELF DEFENSE TECHNIQUES
     
    1.   TWIRLING WINGS - ( Rear 2 hand stiff arm shoulder grab)
    2.   SNAPPING TWIG - ( Front left hand chest push )
    3.   LEAPING CRANE - ( Front right step through punch )
    4.   BUCKLING BRANCH - ( Front left step through kick )
    5.   CRUSHING HAMMER- ( Rear high bear hug - arms pinned )
    6.   CAPTURED LEAVES - ( Right flank finger lock )
    7.   CALMING THE STORM - ( Front right step through roundhouse club )
    8.    CROSSING TALON- ( Front right cross wrist grab )
    9.    REVERSING MACE - ( Front left step through punch )
    10.  THRUSTING PRONGS - ( Front bear hug - arms pinned )
    11.  LOCKED WING - ( Rear right hammer lock )
    12.  OBSCURE WING - ( Right flank left hand shoulder grab )
    13.  RAINING CLAW - ( Front right uppercut punch )
    14.  SPIRALING TWIG - ( Rear bear hug - arms free )
    15.  TWISTED TWIG - ( Front wrist lock )
    16.  OBSCURE SWORD - ( Right flank left hand shoulder grab )
    17.  SPREADING BRANCHES - ( Rear bear hug - arms pinned )
    .
    Talon = Wrist   *   Leaves = Fingers   *   Prongs = Thumb Punch
    FORMS & SETS
    COORDINATION SET # 1 
    STANCE SET # 1 
    SHORT FORM # 2 
    PERSONAL FORM 
    5 ORIGINAL TECHNIQUES
    .

    FREESTYLE TECHNIQUES ( LL & RR )

    1.   B5a 5.   B5aPbk 9.    tsKB5a 13.    tsKB5aPbk
    2.   B5b 6.   B5aPhK 10.  tsKB5b 14.    tsKB5aPhK
    3.   B5aP 7.   B5aPbkhK 11.  tsKB5aP 15.    tsKB5aPbkhK
    4.   B5bP 8.   B5aPhKbk 12.  tsKB5bP 16.    tsKB5aPhKbk
    B = Base move (hooking grab pulling down diagonally) P = punch tsk = thrusting sweep kick
    a = first variation hk = heel kick bk = back knuckle
    b = second variation 5 = step through .

    SAYINGS

    PATCH DESCRIPTIONS
    THE SHAPE:  The sides are curved conversely )  (  because like the roof of a chinese home it is to send evil back to where it came from, whenever it tried to descend.
    THE CIRCLE:  All moves evolve from a circle whether they are defensive or offensive.  The circle also represents the bond of friendship that should continuously exist among Association members.
    THE ORIENTAL WRITING: The lettering to the left means Spirit of the Dragon and the Tiger -- a constant reminder that we want to attain the spiritual level and that the physical level is only a stepping stone, or a vehicle, that we use to reach the higher or spiritual level.
    THE COLORS:  The circle is Gray because it is symbolic of the brain -- the brain of the Association, since the brain has always been referred to as gray matter.

    (Return to Top of Page)

    BLUE BELT
    Blue Belt Pledge: I shall never let pride rule my passions and will defend, with all the skill I possess, the weak, the  helpless, and the oppressed. I pledge an unswerving loyalty to my art, my fellow students, and my instructor. In addition, I  pledge an unending effort to earn the self-same loyalty from those who look to me for training.

    BLUE PLEDGE & SAYINGS

    BLUE PATCH DESCRIPTIONS

    DEFINITIONS:

    3 TYPES OF SPEED: Perceptual, Mental, and Physical

    BASICS (In order of importance):

  • Stances - The legs form the foundation of all self-defense moves.  They are your first aid in creating distance -- man's first ally.
  • Blocks - Student's should first learn defense before learning offense.
  • Parries - Although they considered a method of blocking, they require a higher degree of timing.
  • Punches - Offense utilizing the arms first while maintaining support and balance with both feet on the ground.
  • Strikes - Teach a multitude of methods in which one can  render offensive techniques.  At this level the student also becomes familiar with the angles of execution.
  • Finger Techniques - Specialized offensive weapons requiring a high degree of accuracy.
  • Kicks - The balance factor makes execution more difficult.  It requires more patience and conscientious effort to kick with one leg and balance on the other to obtain maximum power.
  • Foot Maneuvers - Require synchronized complete coordination of the lower and upper body.
  • OUTER RIM THEORY:  An imaginary egg-shaped circle that is utilized as a visual aid.  The height is the same as the Quadrant Zone - eyebrow to slightly below the groin, and the width is approximately shoulder-wide.  The egg is visualized with the large end on top, and is 3-dimensional in that the ovoid shape extends out from the body.  This concept teaches you to confine defensive and offensive movements of your arms and hands to those areas within the imaginary circle.  This limits exposure of vital areas, teaches you not to over-extend or over-commit, and increases your ability to counter quickly.

    RANGES: Out of Range, Contact Range, Contact Penetration Range, Control Manipulation Range.  Each range can be divided into further sub-ranges contingent upon weapons and relative sizes.

    BASICS:

    STANCES
    • Reverse close kneel
    • Reverse wide kneel
    BLOCKS
    • Outside downward diagonal
    • Pinning ( pushing )
    • Pinning ( viselike )
    PARRIES
    • Upward
    PUNCHES
    • Overhead ( Palm down)
    • Thrusting inverted vertical
    • Snapping inverted vertical
    • Hook
    STRIKES
    • Looping overhead back knuckle
    • Outward horizontal heel palm
    • Back stiff arm lift heel palm
    • Outward overhead elbow
    • Tiger's Mouth
    • Crane Hand Strikes
    FINGER TECHNIQUES
    • Underhand whip
    • Underhand claw
    • Outward overhead claw
    • Back finger thrust crossing over the shoulder
    KICKS
    • Front scoop
    • Back scoop
    • Spinning back heel
    • Reverse roundhouse
    • Chicken Kicks:
      • Front chicken ( f-r )
        Back chicken ( r-f )
        Back chicken ( f-r )
        Back scoop  ( r-f )


      Pull - drag kicks

    FOOT MANEUVERS
    • Hop
    • Pull - drag


    FALLS / GROUNDWORK
    • Roll and Lay Flat
    • Roll to Neutral Bow, Round Kick
    • Roll; Pivot on Back, Round Kick
    • Flip from Side to Side
    • Maneuvering on the Ground

     
    BLUE BELT SELF DEFENSE TECHNIQUES
     
    1.    TWIN KIMONO - ( Front 2 hand lapel grab - push out )
    2.   PARTING WINGS - ( Front two hand push )
    3.    THUNDERING HAMMERS - ( Front right step through punch )
    4.    SWINGING PENDULUM - ( Front right roundhouse kick )
    5.    SQUEEZING THE PEACH - ( Rear high bear hug - arms pinned )
    6.    CIRCLING WING - ( Rear two hand choke - arms bent )
    7.   OBSTRUCTING THE STORM - ( Front right step through overhead club )
    8.    DARTING MACE - ( Front two hand wrist grab )
    9.    HOOKING WINGS - ( Front two hand low push )
    10.  SHIELD AND SWORD - ( Front left step through punch )
    11.  GIFT IN RETURN - ( Front handshake )
    12.  BOW OF COMPULSION - ( Front wrist lock against opponents chest )
    13.  CHARGING RAM - ( Front tackle )
    14. SLEEPER - ( Front right step through straight punch )
    15.  CROSS OF DESTRUCTION - ( Rear two hand choke )
    16.  FLIGHT TO FREEDOM - ( Rear right hammer lock )
    .
    Peaches = Testicles   *   Pendulum = Downward Motion   *   Ram = Tackle
    FORMS & SETS
    FINGER SET # 1
    STRIKING SET # 1
    LONG FORM # 2
    PERSONAL FORM 
    10 TECHNIQUES
    .

     FREESTYLE TECHNIQUES ( LL & RR )

    1.   tsKrK 5.   rKtsK6bk 9.    rKtsKB5a 13.  rKtsKB5aPbk
    2.   rKtsK 6.   rKtsK6hK 10.  rKtsKB5b 14.  rKtsKB5aPhK
    3.   B1atsKrK 7.   rKtsK6bkhK 11.  rKtsKB5aP 15.  rKtsKB5aPbkhK
    4.   tsKrKB1a 8.   rKtsK6hKbk 12.  rKtsKB5bP 16.  rKtsKB5aPhKbk
    B = Base move (hooking grab pulling down diagonally) 5 = step through K = kick
         a = first variation 6 = rear crossover bk = back knuckle
         b = second variation P = punch h = heel or back heel kick
    1 = inplace stance change r = roundhouse kick ts = thrusting sweep or thrusting sweep kick

    SAYINGS

    PATCH DESCRIPTIONS
    THE SHAPE:  The bottom forms the shape of an ax - it represents the executioner - in the event a member shames the Association, he is cut off, never to co-exist with us again.
    THE DRAGON:  Represents spiritual strength which comes with seasoning.  The mental attitude is attained during the individual's later years of training.  It is placed above earthly strength (as indicated and observed on the patch) since the individual at this stage has learned to develop humility and self-restraint.
    THE CIRCLE:  Is the base from which our alphabet (and alphabet of motion) stems.
    THE DIVIDING LINES:  In the circle represents (1) the original eighteen hand movements - directions in which the hand can travel; (2) they are the angles from which an opponent, or you, can attack or defend; (3) it forms the pattern in which the feet too can travel - explanation of the Universal Pattern will clarify this.
    THE COLORS:  Represents proficiency, achievement and authority.  BROWN, the color of the Tiger's eyes, represents the advanced students though not great in number.  Also at this level the student becomes more observant.  His eyes, like that of the Tiger, are keen, ever so watchful and critical, always looking up to the higher levels of proficiency, striving for perfection, preparing for the day he bares the label of an expert.  This level of expert proficiency is represented by the color BLACK.  RED is that of professorship over and above the black, but yes, as indicated by the colors of the dragon, there are still traces of WHITE in the Dragon's eye, YELLOW or ORANGE on the Dragon's fins, BROWN in the iris of the eye, and BLACK in the pupil's of the eye.

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    GREEN BELT
    Green Belt Pledge: I pledge a continued effort to sharpen my skills, to increase my knowledge, and to broaden my  horizons. I shall obligate myself under the direction of my instructor to learn the skills of a teacher, which will enable me to  teach my skills in the prescribed manner outlined by Mr. Parker.


    GREEN PLEDGE & SAYINGS

    GREEN PATCH DESCRIPTIONS

    DEFINITIONS:

    CONTOURING: Two categories - Methods that (1) employ body contact, or (2) non-body contact.  Contact examples include: Launching, Leveraging (Frictional Pull or Siding Checks from one leverage point to the next), Tracking, Guide lining, Threading, Needling, Pivoting, Fitting, Gravitational Checks, and Pressing Checks.  Non-body contact methods include utilizing Complementary Angles, Angle Matching, Silhouetting, Framing, Symmetrical and Corresponding Angles.

    TAILORING: One of the key principles of Kenpo.  It entails two major aspects, (1) adjusting your physical as well as mental and emotional attitudes to fit each given situation; and (2) fitting moves to your body size, makeup, speed, and strength in order to maximize your physical efforts.
    UNIVERSAL PATTERN: Click on Image at left for more information on this concept.
    A three dimensional pattern of movements conceived and developed by Ed Parker as a directional key to movement.  This extensive pattern is a useful learning tool to enhance students’ knowledge of motion.  It also is a design that can aid you in systematically understanding the interrelationship of linear and circular movements and the paths in which they travel.  Once understood it can be applied to self-defense techniques, forms, freestyle, etc.  As you learn to correlate moves within the pattern, alternative moves become instinctive and spontaneous.  You must not, however, get caught up in the manner of study, but the reasons involved within the study.  Study these possible paths of movement from a three dimensional perspective, movements available to you and your opponent, as this applies to individual weapons, combinations of weapons, maneuvers, or body mechanics.

    ANGLES OF: Alignment; Attack; Cancellation; Complimentary; Contact; Deflection; Delivery; Departure; Desired Positioning; Deviation; Disturbance; Efficiency; Entry; Execution; Incidence; Interception; Greatest Movement; Matching; Mobility; No Return; Obscurity; Opportunity; Protection; Return.  Diversified Angles refer to changing angles without disturbing the flow of motion.  This can include Diversified Angles of Attack, of Cover, or Retreat.

    DIRECTIONAL HARMONY:  Having all of your action moving in the same direction.  This principle aids in obtaining maximum results.  It is a requirement when executing Body Momentum that residually triggers Back-Up Mass.

    BODY FUSION:  Concept in which body parts move as a unit prior to relaying action to other parts of the body.  These body parts are literally fused together in order to function as a single unit.  Can occur any time during the course of a sequential flow of action.  (e.g. the wrist and elbow are fused so that only the shoulder joint is allowed to move.)

    BASICS:

    STANCES
    • Concave
    BLOCKS
    • Inward vertical forearm
    • Outward vertical forearm
    PARRIES
    • Inward horizontal heel palm
    • Outward horizontal heel palm
    • Inside knee
    • Outside knee
    PUNCHES
    • Inverted vertical roundhouse
    • Chopping
    STRIKES
    • Downward elbow
    • Inward vertical forearm
    • Outward vertical forearm
    FINGER TECHNIQUES
    • Upward claw
    • Inward circular five finger claw
    • Outward circular five finger  claw
    • Back claw crossing over the shoulder
    KICKS
    • Hook
    • Shovel
    • Reverse Snap
    • Spinning Reverse roundhouse
    • Inward Crescent
    • Outward Crescent
    BODY MANEUVERS
    • Front fall
    • Back fall
    • Side fall
    • Rolling falls  F - B

     
     GREEN BELT SELF DEFENSE TECHNIQUES
     
    1.    BEGGING HANDS - ( Front 2 hand grab to wrists )
    2.    THRUSTING WEDGE - ( Front two hand high push )
    3.    FLASHING WINGS - ( Front right step through punch )
    4.   HUGGING PENDULUM - ( Front right thrusting knife edge kick )
    5.   REPEATED DEVASTATION - ( Rear full nelson )
    6.    DESTRUCTIVE TWINS - ( Front two hand choke - pulling in )
    7.    DEFYING THE STORM - ( Front right step through side club )
    8.    CROSSED TWIGS- ( Rear two hand grab to wrists )
    9.    SNAKING TALON  - ( Front two hand chest push )
    10.  SHIELD AND MACE - ( Front right step through punch )
    11.  RETREATING PENDULUM - ( Front right thrusting heel kick )
    12.  TRIPPING ARROW - ( Front bear hug - arms free )
    13.  WINGS OF SILK - ( Rear double arm lock )
    14.  CONQUERING SHIELD - ( Front left stiff arm lapel grab )
    15.  ENTANGLED WING - ( Front arm lock )
    16.  RAKING MACE - ( Front two hand lapel grab - pulling in )
    .

     
    FORMS & SETS
    COORDINATION SET # 2
    SHORT FORM # 3
    PERSONAL FORM 
    15 TECHNIQUES
    .

    FREESTYLE TECHNIQUES ( RL & LR )

    1.   B1aPdK 5.   B3aPdK 9.    B1aPHrK 13.   B3aPHrK
    2.   B1bPdK 6.   B3bPdK 10.  B1bPHrK 14.   B3bPHrK
    3.   B2aPdK 7.   B4aPdK 11.  B2aPHrK 15.   B4aPHrK
    4.   B2bPdK 8.   B4bPdK 12.  B2bPHrK 16.   B4bPHrK
     B = base move. the base move consists of two variations: 
    (a), a left hooking grab, pulling down diagonally to the left with a right vertical punch to your attacker's face, and 
    (b) a left hooking grab,
     puling horizontally to the left with a right uppercut to your opponent's ribs. 
     a = first variation 
     b = second varation 
     1 = inplace stance change 
     2 = push drag 
     3 = front crossover
     4 = front crossover step out
     5 = front cross over, step out with a step-through
     6 = rear crossover
    P = punch 
     K = kick; in this belt level, its a front leg front snap kick.
     d = drag kick
     r = round house method of execution
     h = heel or back heel kick
     bk = back knuckle
     H = heel of palm; in this case its the checking, or right hand, that is used.
     ls = leg sweep; spinning left stiff-leg sweep.
     s = snapping method of execution
     sr = spinning rear or thrusting sweep kick
     ts = thrusting sweep or thrusting sweep kick
     rs = reverse snapping method of execution
     RL = right to left; your right leg is forward is facing your opponent's left leg forward.

    SAYINGS


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    3rd BROWN BELT
    Third Class Brown Belt Pledge: I pledge that as my skill as a teacher progresses I will never condemn, ridicule,  embarrass, or shame any student or fellow instructor in the presence of a class or group. All grievances or disputes shall be conducted in a private away from group observation.
    3rd BROWN PLEDGE & SAYINGS

    3rd BROWN PATCH DESCRIPTIONS

    DEFINITIONS:

    3 STAGES OF LEARNING: Primitive, Mechanical, Spontaneous

    PREPARATORY CONSIDERATIONS: Acceptance, Environmental Awareness, Range, Position, Maneuvers, Targets, Natural Weapons,
    and Natural Defenses.

    CHECKING:  An instant method to delay an opponent.  It is to restrain, hinder, or prevent an opponent from taking action.  Pressing, pinning, or hugging an opponent, usually at the joints, accomplishes this so that it minimizes leverage and nullifies his action.  Positioning your arms and legs in various defensive postures can also keep an opponent from striking you effectively (Positional Checks).  Closely related to SPECIALIZED BLOCKS are Active Checks, including: Patting, parrying, pinning, catching, trapping, jamming, lockout, ricocheting, and sliding checks.
    CONTROLLING:  Affords you more time than Checking to counter your opponent.  Techniques include more grabbing or hugging to guide your opponent in a desired direction.  The delays are of longer duration.  Neither Checks nor are strictly in the vertical or horizontal planes, but rather diagonal to check multiple dimensions.

    CONTACT MANIPULATION:  The fourth stage of the Four Stages of Range.  It entails the orchestration of control, once contact is made, to contour, leverage, takedown, restrain, twist, sprain, lock, dislocate, chock, etc. in order to increase the effectiveness of your action.  These same techniques could be used to cause greater damage or injury to you as well, therefore, make every effort to be the victor.  It occurs when DEPTH or RANGE comes to a temporary standstill.  The next order is CONTROL MANIPULATION.  Both require a careful study of anatomy and the DIMENSIONAL ZONE CONCEPT.

    CONTROL ASSISTANCE:  The use of additional body parts to assist you in securing control of your opponent.

    CONTROL MANIPULATION:  To sustain control of your opponent’s actions while steering or maneuvering your opponent to more suitable and strategic positions.  Setting up these positions not only helps to prevent further retaliation, but allows you clear access to your opponent’s targets as well.

    CONTROL MAINTENANCE:  To sustain control during the course of an encounter by continuing a particular grab, hold, lock, etc.  Such action of stationary dominance deters further retaliation.

    CONTROL RELEASE:  The ability to set your opponent free after employing control maintenance and control manipulation whereby such freedom continues to disallow an opponent from further retaliation.

    SKELETAL STRUCTURE:  Reference Ed Parker's Infinite Insights Into Kenpo, Volume 4, Mental and Physical Constituents.

    BASICS:

    STANCES
    • Diamond
    BLOCKS
    • One Leg positional
    PARRIES
    • Double circular (in to in)
    • Double circular (in to out)
    • Vertical upward heel palm
    • Vertical downward heel palm
    PUNCHES
    • Inward blocking
    • Inverted Vertical
    STRIKES
    • Outward overhead elbow
    • Flapping elbow
    • Inward downward elbow
    • Horizontal snap-thrust lifting 
    FINGER TECHNIQUES
    • Back whip over the rotating twist shoulder
    • Back whip below the twist
    • Inward horizontal finger slice (palm up)
    • Inward horizontal finger slice (palm down)
    • Outward horizontal finger slice (palm up)
    • Outward horizontal finger slice (palm down)
    KICKS
    • Front cross stomp
    • Rear cross stomp
    • Spinning crescent
    • Side  chicken (forward the rear)
    • Side chicken (rear then forward)
    • Spinning Crescent Kick
    FOOT MANEUVERS
    • Leap
    • Skip

     
    3RD BROWN SELF DEFENSE TECHNIQUES
     
    1.    DOMINATING CIRCLES - ( Front right cross shoulder grab)
    2.   TWIST OF FATE - ( Front two hand  push )
    3.    FLASHING MACE - ( Front right step through punch )
    4.    DETOUR FROM DOOM - ( Front right roundhouse kick )
    5.    GIFT OF DESTINY - ( Front handshake )
    6.    BLINDING SACRIFICE - ( Front two hand choke )
    7.    RETURNING STORM - ( Front inward roundhouse & back hand club )
    8.    GLANCING SPEAR - ( front right direct wrist grab )
    9.    ENCOUNTER WITH DANGER - ( Front two hand push )
    10.  GATHERING CLOUDS - ( Front right  punch )
    11.  CIRCLE OF DOOM - ( Front right straight kick )
    12.  SQUATTING SACRIFICE - ( Rear bear hug - arms free )
    13.  FALLEN CROSS - ( Rear two hand choke )
    14.  BRUSHING THE STORM - ( Right flank right step through overhead club )
    15.  DESPERATE FALCONS - ( Front two hand grab - both wrists )
    16.  CIRCLING THE HORIZON - ( Front right step through punch )
    17.  GRIPPING TALON - ( Front left direct grab to right wrist )
    18.  BROKEN RAM - ( Front tackle )
    19.  CIRCLING DESTRUCTION - ( Front left step through punch )
    20.  OBSCURE CLAWS - ( Right flank left hand shoulder grab )
    .

     
    FORMS & SETS
    BLOCKING SET # 2
    STANCE SET # 2
    LONG FORM # 3
    PERSONAL FORM 
     20 Techniques
    .

    FREESTYLE TECHNIQUES ( RL & L R )

    1.   B5aPrK 5.   B6ahKbk 9.     B1arKsrK 13.   B5atsKrK
    2.   B5bPrK 6.   B6bhKbk 10.   B1brKsrK 14.   B5btskrK